We have been playing alot of the excellent Battlegroup rules. This was an encounter battle, 500 point battlegroups for each player and four players, two German v an american Armoured platoon and my British infantry company with a section of carriers and two 6pdrs. Most of these pictures are from the victorious allies positions
British infantry advance |
Light mortar carrier |
Young David's tiger after being bazooka'd by JPs armoured platoon |
Young Davids ammo truck |
Armooured Platoons dismounted HQ |
US carnage |
However all the hill tops were taken by the Armoured Platoon |
The previous Outlaw reviews of Battlegroup Rules were
" Read the examples in the rules before playing"
"Punishes poor play"
"Game improves as you get a grip on the rules"
"Overlord book too big with too much in it"
Overall rated better than Rapid Fire.
After 6 months they were
"Rewards planning for failure & fire and movement tactics"
" Artillery doesn't reflect Bangs per minute, the big guns get rewarded"
"Gets better and better"
"Infantry top armour in close country"
" Read the examples in the rules before playing"
"Punishes poor play"
"Game improves as you get a grip on the rules"
"Overlord book too big with too much in it"
Overall rated better than Rapid Fire.
After 6 months they were
"Rewards planning for failure & fire and movement tactics"
" Artillery doesn't reflect Bangs per minute, the big guns get rewarded"
"Gets better and better"
"Infantry top armour in close country"
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